1 year in development in 4 photos




One year ago, The Great Thief 1 was just a concept — now, it's becoming a world. These four screenshots don’t just show progress — they show a commitment: to scale, to detail, and to vision.
At NeonexusStudios, we’re not making just another open-world game. We’re building something that can stand proudly alongside the giants. A living city where every street tells a story, every system works together, and every decision feels real.
Why did this take so long? Because we refused to compromise.
-
We spent months perfecting our driving and movement systems — they had to feel right, not rushed.
-
Our city layout went through countless redesigns, because we wanted it to feel alive and believable, not like a copy-paste map.
-
Dialogue, AI behavior, police response, interiors, weather — everything had to meet our internal standards for realism and depth.
We’re inspired by the greats — but TGT 1 is its own beast. A mix of narrative, chaos, and immersion, all built from the ground up by a small but relentless team.
This isn't a passion project. This is a full-on mission.
These four photos? They’re just a taste.
We’re only getting started.
Thank you for sticking with us.
In a corrupt world, be the real criminal
— NeonexusStudios
The Great Thief I (TGT 1) Standard Edition
In a corrupt world, be the real criminal
Status | In development |
Author | NeonexusStudios |
Genre | Shooter |
Tags | 3D, Adult, Character Customization, gta, Indie, Multiplayer, Multiple Endings, Singleplayer, Story Rich |
Languages | Greek Modern, English |
Leave a comment
Log in with itch.io to leave a comment.